WE ARE WHAT THE INTERNET MAKES US
We Are What The Internet Makes Us is an installation of five digital sculptures, each blinking, breathing and twitching. Over ten minutes, each character slowly morphs into five different ideological representations of an idealised or ‘perfected’ self in an experimental format of sculptural digital bodybuilding.
Developed with human models, the five characters are modified in post-production, looking directly into the camera and into your eyes, playing into Masahiro Mori’s psychological construct of The Uncanny Valley - the moment between your brain’s perception of a healthy human and a robot. We Are What The Internet Makes Us asks a series of questions; Who might you be if you could design yourself in any way imaginable? How is new media affecting how we perceive ourselves, and what role do society and technology play in self-mediation?
Keywords - Computer Science, Consumer Psychology, Cybernetics, Digital Bodybuilding, Digital Sculpture, Fashion Silhouette, Fine-Art, Human-Computer Interaction, Identity Design, Moving Image, New Media, Photography, Post-Humanism, Semiotics, Web3
Developed with human models, the five characters are modified in post-production, looking directly into the camera and into your eyes, playing into Masahiro Mori’s psychological construct of The Uncanny Valley - the moment between your brain’s perception of a healthy human and a robot. We Are What The Internet Makes Us asks a series of questions; Who might you be if you could design yourself in any way imaginable? How is new media affecting how we perceive ourselves, and what role do society and technology play in self-mediation?
Keywords - Computer Science, Consumer Psychology, Cybernetics, Digital Bodybuilding, Digital Sculpture, Fashion Silhouette, Fine-Art, Human-Computer Interaction, Identity Design, Moving Image, New Media, Photography, Post-Humanism, Semiotics, Web3
We Are What The Internet Makes Us - I
4k Moving Image, 10 mins, 2023
Variable Dimensions
4k Moving Image, 10 mins, 2023
Variable Dimensions
We Are What The Internet Makes Us - II
4k Moving Image, 10 mins, 2023
Variable Dimensions
4k Moving Image, 10 mins, 2023
Variable Dimensions
We Are What The Internet Makes Us - III
4k Moving Image, 10 mins, 2023
Variable Dimensions
4k Moving Image, 10 mins, 2023
Variable Dimensions
We Are What The Internet Makes Us - IV
4k Moving Image, 10 mins, 2023
Variable Dimension
4k Moving Image, 10 mins, 2023
Variable Dimension
We Are What The Internet Makes Us - V
4k Moving Image, 10 mins, 2023
Variable Dimensions
4k Moving Image, 10 mins, 2023
Variable Dimensions
WE ARE WHAT THE INTERNET MAKES US
Artist - Adam Peacock
Photography, Lighting, Styling, Post-Production - Adam Peacock
Makeup and Prosthetics - Tamara Dickson-Jones
Production Assistants - Celia Tang, Dian-Jen Lin, Isabela Branca Gygax, Lara Gill
Model, Character I - Wing Yue Leung
Model, Character II - Hermione Fallon Callow
Model, Character III - Brendan Howley
Model, Character IV - Thomas Wade Nichols
Model, Character V - John Kamau
Exhibited at - Yam Gallery, Mexico City, Mexico, for Zona Maco (2023), Royal Scottish Academy 197th Summer Exhibition, Edinburgh, Scotland [Character I] (2023), RAM Galleri Oslo, Norway [Characters I, II, IV] (2023)
Artist - Adam Peacock
Photography, Lighting, Styling, Post-Production - Adam Peacock
Makeup and Prosthetics - Tamara Dickson-Jones
Production Assistants - Celia Tang, Dian-Jen Lin, Isabela Branca Gygax, Lara Gill
Model, Character I - Wing Yue Leung
Model, Character II - Hermione Fallon Callow
Model, Character III - Brendan Howley
Model, Character IV - Thomas Wade Nichols
Model, Character V - John Kamau
Exhibited at - Yam Gallery, Mexico City, Mexico, for Zona Maco (2023), Royal Scottish Academy 197th Summer Exhibition, Edinburgh, Scotland [Character I] (2023), RAM Galleri Oslo, Norway [Characters I, II, IV] (2023)